VIDEO GAME

PUBLISHING AGREEMENT

MARKET REPORT

2025

lEVELS

2.

Authors

1.

introduction

3.

Definitions

4.

Agreement types

5.

REVENUE SHARe

6.

advance

7.

8.

Intellectual Property

9.

MERCHANDISE

Sequels

10.

Duration

11.

The Average Publishing
agreement

The aim of the 2025 Publishing Agreement Market report, which builds off our 2020 GDC presentation of the same name, is to democratize publishing agreement data. By analyzing data from over 100 publishing agreements we hope to level the playing field between both developers and publishers when negotiating publishing agreements.

For developers, we aim to remove the challenge of reviewing a publishing agreement and trying to decide whether the terms are market standard or outliers.

For publishers, we hope the data serves as a reference point from which to judge whether your terms are competitive with those of your peers.


And, speaking to both developers and publishers, if you don’t like the market standard revealed by the data, we hope the 2025 Publishing Agreement Market Report provides an impetus for change within industry contracting terms.


Introduction

Authors

Kellen Voyer

Haley Maclean

founder, voyer law

associate, Voyer law

Kellen is a US and Canadian lawyer advising video game
studios and publishers on legal matters from a cross-
border perspective. He represents over 200 studios and
publishers across North America, the UK and Europe and
has been quoted in PCGamer, GamesIndustry.biz, CBC,
Bloomberg and more.

Haley is a Canadian lawyer who advises clients on tech,
corporate and intellectual property law. She previously
worked as a journalist in the video game industry and
continues her work with video game companies, now
as a lawyer. In her free time, she appears on numerous
gaming podcasts and video content.

haley@voyerlaw.com | @haleyfax

kellen@voyerlaw.com | @voyerlaw

Definitions

TERM

How long the
agreement
lasts, can be
fixed,
renewing at
the end, or
even perpetual
(forever)

Tranche

A Payment
made in
stages, here
referring to
royalty
payment
tranches

Marketing

Budget

amounts
publisher is
contractually
committed to
spend on game
marketing

Publisher

Markup

Markup applied
(%) to amounts
spent by
publisher on
behalf of
developer

Sequel -

Negotiate

Publisher can
negotiate to
publish a sequel
but if no
agreement is
reached developer
is free to look
elsewhere

Sequel -

Right

publisher has
a RIGHT TO
PUBLISH GAME
SEQUEL(S)

Revenue

Share

% of game net
revenue to be
paid to each of
developer and
publisher

Recoup

Amounts spent
by publisher in
connection
with the game,
to be repaid.
often includes
advance

Advance

Money
provided by
Publisher,
usually to
fund game
development

Audit Right

Right to inspect
publisher’s
records to
verify payments.
usually
performed by
3rd party

100 Publishing Agreements
Split into Three “Types”

AGREEMENTS
WITH AN

ADVANCE

Agreement where one
or more up-front
payment(s) are paid
by Publisher to
Developer to fund
development.

AGREEMENTS
WITHOUT AN

ADVANCE

Agreements where
NO payment(s) are
paid by Publisher to
Developer to fund
development.

CONSOLE
ONLY
AGREEMENTS

Console only
agreements (no PC),
typically entered
into after release on
PC.

Agreement
dates range
from

2017-2025

Median Dev Revenue Share: 50%

Highest Dev Revenue Share seen: 90%

Lowest Dev Revenue Share seen: 2.5%

Median Dev Revenue Share: 70%

Highest Dev Revenue Share seen: 86%

Lowest Dev Revenue Share seen: 50%

Median Dev Revenue Share: 60%

Highest Dev Revenue Share seen: 85%

Lowest Dev Revenue Share seen: 50%


58.2%

Dev Rev Share

Publisher

41.8%

67.9%

Dev Rev Share

63.1%

Dev Rev Share

Publisher

32.1%

Publisher

36.9%

AVERAGE REVENUE SHARE

AGREEMENTS WITH AN ADVANCE

AGREEMENTS WITHOUT AN ADVANCE

CONSOLE ONLY AGREEMENTS

Did the
Publisher
charge
markup on
its services?

MARKUP AND AUDIT RIGHTS

Was there
an Audit
Right?

AGREEMENTS WITH AN ADVANCE

AGREEMENTS WITHOUT AN ADVANCE

CONSOLE ONLY AGREEMENTS

No Mark-Up


96.8%


83.3%

Audit Right


100%

No Mark-Up


100%

No Mark-Up


47.1%

Audit Right


69.3%

Audit Right

TRANCHED REVENUE SHARE

AVERAGES

TRANCHE 1
AVERAGE

TRANCHE 2
AVERAGE

57.1%

Dev Rev Share


36%


60.2%

Dev Rev Share

Publisher

64%

Publisher

39.8%

Median Dev Revenue Share: 30%

Highest Dev Revenue Share seen: 85%

Lowest Dev Revenue Share seen: 0%

Median Dev Revenue Share: 65%

Highest Dev Revenue Share seen: 95%

Lowest Dev Revenue Share seen: 20%

Percentage of
Publishing
Agreements that
included tranched
revenue shares

Advances Affecting
Revenue Shares

Tranched
Revenue Share

Audit Rights

Revenue Share
Thoughts

AUDIT RIGHTS ARE
BOILERPLATE IN PUBLISHING
AGREEMENTS.


AUDIT RIGHTS OCCURRING
LESS FREQUENTLY IN NO-
ADVANCE AGREEMENTS IS
EXPLAINED BY THE FACT
THAT THESE AGREEMENTS
HAVE FEW DEDUCTIBLE
ITEMS. need to AUDIT
(incorrectly) perceived
to be LOWER.

presence of an
advance often
results in a
materially lower
revenue share to the
developer AS
COMPARED TO NO-
ADVANCE DEALS

(~58% vs 67%)

We were pleased to see
the second tranche
average and medians
exceeding those for non-
tranche agreements


Put another way, if an
agreement contains
tranched revenue share,
expect more favorable
revenue share rates once
the first tranche is met
as compared to no-
tranche agreements

ADVANCES

Average Advance

$674,861

Median Advance

$300,000

Highest Advance: $6,000,000+


Lowest Advance: $20,000


*All amounts in USD


No

4.5%

Was an advance
provided Upfront?

No

20.3%

ADVANCE TIED
TO MILESTONES?

No

6.1%

aDVANCE
recouped?

ADVANCE

DETAILS

No

51.6%

advance recouped
BEFORE REVenue
share paid?

Yes

95.5%

Yes

79.7%

Yes

93.9%

Yes

48.4%

ADVANCE AGREEMENTS

YES

NO

63.49%

36.51%

NEGOTIATE

Right

43.59%

56.41%

YES

NO

47.06%

52.94%

NEGOTIATE

Right

85.71%

14.29%

YES

NO

25%

75%

NA

SEQUELS

Does Agreement have
a sequel rights clause?

If yes, sequel negotiated
or unilateral right?

No ADVANCE AGREEMENTS

Console AGREEMENTS

AGREEMENTS WITH AN ADVANCE

AGREEMENTS WITHOUT AN ADVANCE

CONSOLE ONLY AGREEMENTS

INTELLECTUAL PROPERTY

Dev Owns IP

Publisher

owns IP

4.6%

Dev Owns IP

Dev Owns IP


96.4%


100%


100%

91.4%

IP transferred to Publisher if
Developer breaches?

8.6%

NO

YES

AGREEMENTS WITH AN ADVANCE

AGREEMENTS WITHOUT AN ADVANCE

CONSOLE ONLY AGREEMENTS

Merchandise

Developer

Publisher

51.7%


48.3%

56.5% of Advance Agreements
included a merchandise revenue share

Average Merchandise
Revenue Share Split

50% of Agreements without an Advance
included a merchandise revenue share

25% of Console Agreements included
a merchandise revenue share.

Developer

Publisher

52.8%


47.2%

Average Merchandise
Revenue Share Split

Developer

Publisher

60%


40%

Average Merchandise
Revenue Share Split

AGREEMENTS
WITH AN

ADVANCE

AGREEMENTS
WITHOUT AN

ADVANCE

CONSOLE
ONLY
AGREEMENTS

Duration


6.84 years

Only 15% of agreements contained a
perpetual term

Average term

Average term


4.18 years

Average term

3.7 years

85% of the Agreements included a
fixed term, which auto renewed in
49.2% of the Agreements






















THE AVERAGE VIDEO GAME
PUBLISHING AGREEMENT in 2025







Upfront
advance of
$674,861 USD

Developer
Revenue
Share






Developer
maintains all
ownership of
intellectual
property

Developer
granted audit
right

6 year term,
auto-
renewing

Publisher can
negotiate
sequel


Revenue
share
tranches are
likely


57.7%

Developer
Merchandise
Revenue
Share

48.3%

604.230.9293

info@voyerlaw.com

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